I’m Pablo Ortiz de Zaldumbide and I am from Colombia. I have recently been transitioning from Innovation Designer to Innovation and Technology manager at ErasmusX. I am currently the project lead of the Ace Yourself and the Game Based Learning projects at ErasmusX.
Innovation is more human than nature driven. It’s the power that humans have to resignify their surroundings, their lives, their relationships, their practices and their beliefs. I believe Innovation happens when the things we thought we once knew as facts are transformed forever in our lives and in our minds. More than the means or the technologies used to make the change, it is the mentality shift itself that officializes the innovation. To innovate you need to be open for the mindshift, to ask more, contemplate different answers and dare to choose the one that will open yet more questions. Innovation is not inherently good or evil. So do no harm to any living organism or community during the innovation exercise and try your best to make innovation bring more benefits than disadvantages to its context.
I worked in a jail as a designer back in Bogota and it has been one of the most impactful projects that I have ever worked on. I founded LATITUD, the Latin American Student Association from TU Delft together with other fellow students in 2016 and it’s still running with lots of frequent professional and community events promoting Latin American cultures in the Netherlands. I am fluent in 4 languages: Spanish is my native language, I learned French during my childhood since I went to a French school, I learned English in the French school (so if I wouldn’t get it, I would get the explanation in French) and I ended up learning Dutch while in the Netherlands (Faking it, until I made it to the C1 level a “heel netjes taalgebruik”)
As a game designer and a big role playing games fan, I got totally mindblown when I played Disco Elysium. It felt like a totally different experience, and a way more human experience than any other game I have played before. I believe the storytelling is revolutionary and gives life to many inner struggles that every human being handles on a regular basis. It portrays a future where we are in constant dialogue with our thoughts and emotions in social situations… It sounds simple but we’re far behind on THAT technology.
I play videogames, watch movies, draw A LOT of doodles with my fineliners whether it being for work or for recreation and I make cool geometric cardboard/polypropylene masks. I go for once a week along the Rotte river, I do some bouldering with friends (I am into it for the social aspect, I am not going to lie) and I meet with Spanish speaking friends every now and then to travel back home without moving. I also spend a lot of time with my wife and I keep in touch with my family.
I believe that most lessons come from beyond the classroom. We learn through interacting with our online and offline environments, from interacting with others as students, teachers, employees, teammates, heroes or anti-heroes. There is an infinity of interactions that can help us grow and it is up to us to explore. The future of education is interactive!
Come to me if you want to explore ways to make a mind shift towards innovation in your life. On a more practical basis, come to me for matters related with design thinking, service design, game design, education technologies, UX/UI design, project management, creativity as a skill, videogames, movies and dogs.
Through this community of educators, we spread curiosity, interest, action, and collaborations around Game-Based Learning (GBL) practices in education. So far, the GBL members produced great projects in the fields of law, management, psychology, and more. These exchanges between the members of GBL feed the community with case studies and unlock new possibilities for collaboration within and beyond the EUR, further revolutionizing the way students experience education.
To help students learn in new, innovative ways.
To enhance students’ learning experiences and increase their enjoyment and excitement.
To create an experience tailored to the needs of the students through various collaborations.
The Class Foundation granted this project the Best Campus Development Award in 2021 University Rotterdam.
We created the EUR Minecraft Campus during the 2020 pandemic.
We launched the ESL Legal Tech course Escaperooms.
Together with RSM, we designed a game that teaches complex problem-solving through experiential learning to teachers.
We facilitated the development of ESHCC students’ own serious game, while also gamifying the course itself.